#pragma once
#include "UltimateSubsystemRegistryPrerequisites.h"
#include "UltimatePhysicsActor.h"

class _UltimateSubsystemRegistryExport UltimatePhysicsContactListener
{
public:

	virtual void onContactNotify(UltimatePhysicsActor * actor1,	UltimatePhysicsActor * actor2)=0;

	UltimatePhysicsContactListener(void);
	virtual ~UltimatePhysicsContactListener(void);
	
};